[Skip to Content]
Visit us on Facebook Visit us on FacebookVisit us on Twitter Visit us on TwitterVisit our RSS Feed View our RSS Feed
SEA Currents July 16th, 2020
CategoriesCategoriesCategories Contact UsContact Us ArchivesArchives Region/OfficeRegion SearchSearch



Date prong graphic

National Medical Librarians Month Feature: Meet Brittni Ballard: Gaming for Health Literacy – It’s a thing!

Posted by on October 5th, 2018 Posted in: Advocacy

Brittni Ballard, Future MLIS
MLIS student
University of Maryland, College Park

University of Maryland’s HackHealth is a 12-week after-school health literacy program for Prince George’s County middle schoolers co-founded by Dr. Beth St. Jean and Dr. Mega Subramaniam.

This program featured a specially-designed digital health literacy skills pre-assessment worksheet to be re-administered at the program’s end to gauge student growth. However, participants so openly disliked the assessment, it was not offered again. Realizing the assessment needed to be less test-like, Beth shared the dilemma with her graduate students and word spread through mutual acquaintance to Master of Library and Information Science student Brittni Ballard.

Brittni’s interest in game-based learning, including gamification and serious games, combined with passions for adolescent / young adult education and emerging technologies, presented a mutually beneficial collaboration through Independent Study this past summer: Brittni could pursue her interest in game-based learning and future HackHealth participants could benefit from a more positive program introduction.

As a result, a learning platform with three distinct learning objects was created. These objects are a survey which shares students’ scores on multiple choice questions only upon completion, a discussion forum with modern interactivity features, and a visual novel video game which shares students’ performance history upon completion.

Together, these three learning objects introduce information literacy broadly while comprehensively approaching health literacy development through reinforcement and assessment of students’ functional, communicative or interactive, and critical health knowledge and skills.

For additional information on the learning platform’s development or to learn more about game-based learning, visit this behind-the-scenes site, also developed by Brittni. Alternatively, skip the context and dive right into the game where the real fun awaits! Download the Windows or Mac version, .zip files shared via Google Drive you must extract, and when alerted to an unknown developer of the app “HealthHack_Demo,” click “Run Anyway.”

Learn on, game long, and prosper.

October is Health Literacy Month and National Medical Librarians Month! This month we will feature profiles of health literacy advocates and medical librarians in the NNLM SEA region. There’s still time to participate. If you have a story you’d like to share, please visit this post to learn how.

Image of the author ABOUT SEA Currents

Email author Visit author's website View all posts by

SEA CUrrents Archives 2006-Present

Subscribe to SEA Currents

Blog Categories

Funded under cooperative agreement number UG4LM012340 with the University of Maryland, Health Sciences and Human Services Library, and awarded by the DHHS, NIH, National Library of Medicine.

NNLM and NETWORK OF THE NATIONAL LIBRARY OF MEDICINE are service marks of the US Department of Health and Human Services | Copyright | Download PDF Reader